At the spring 2015 Game Show, students in the M.A. in Digital Game Design and Development program showed off the interactive products of their work during the 2014-2015 academic year. Peers, friends, and faculty tested the games while designers talked about the development process and vision for their virtual worlds.
First year graduate student Scott Tongue’s game, Vistics, utilizes the Oculus Rift virtual reality display headset that allows the player to explore the inner workings of the Vistics computer system by moving around the environment in a 2.5D virtual reality platformer. Scott said the coding and design process to complete Vistics to its current level—a 60 minute demo version of what will be expanded into a 3-5 hour full game for his M.A. thesis project—took about five months and a lot of trial and error. With virtual reality games, he said, “you have to try different things to figure out what makes people motion sick and find a balance between what’s enjoyable and what’s frustrating for the player.” Scott has exhibited the game at NYC VR, NYC Arcade 2015, Cornell Tech Disruptive Tech Day, Indiecade East 2015, and Playcraft NYC Spring Expo 2015. Vistics is currently in the running for a showcase spot at the Entertainment Software Association E3 College Competition, a national game development competition that highlights top talent from colleges and universities.
Siming Miao, a second year who came to LIU Post from China in order to learn programming and 3D modeling, modeled the world of his survival horror game, Deep Coma, after Humanities Hall. “The final goal is to escape the building,” he said.
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